<<silently>>\n<<set $menuOn to 0>>\n<<endsilently>><center>\n!The End\n\n!!<<print $reason>>\n\n!!!<<print $action>>\n</center>
You sit quietly and watch the clearing for a while. \n\nThe forest is deathly silent. A few charred leaves drift to the ground in the clearing.\n\nWonder what <<$npc1.name>> is doing? Is <<$npc1.pronoun>> taking a bath? That could be fun.\n\nWhat? Did the pile of coins just move? \n\nIs it...breathing? Wait a minute, that's not a pile of coins, that's, that's a sodding dragon! Oh bugger! If Wildark met that, he's probably a crispy snack by now.\n\n<<silently>>\n<<set $time to ($time + 2)>>\n<<if $player.spell.concealment is 1>>\n<<set $destclearing to "Clearing2 D1">>\n<<else>>\n<<set $destclearing to "Clearing D1">>\n<<endif>>\n<<endsilently>>[[Sneak in for a closer look,|$destClearing]] [[sneak away|Sneak D1]] or [[simply run for it?|Run D1]]
You move through the bushes towards the clearing. As you get closer the acrid stench gets worse.\n\nSitting in the middle of the clearing is a large pile of golden coins. The ground around them is blackened and charred, covered in little pools of acid.\n\n[[Go get some of the gold,|Clearing D1]] [[Watch and wait a while|Watch D1]] or [[sneak past?|Sneak D1]]\n\n<<silently>>\n<<set $time to ($time + 1)>>\n<<endsilently>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #402020;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<silently>>\n<<set $player to { \n\tgender: "male",\n alignGE: 0,\n\tspells: { }\n}>>\n\n<<set $time to 33>>\n<<set $health to "Fine">>\n<<set $mana to 15>>\n<<set $gold to 5>>\n\n<<endsilently>>\n!Whence Wildark\n\n!!The hunt for Wildark the Wizard \n\n!!In the Forest of Darkness and Lands Beyond\n\n[[Begin|Setup1]]
Do you wish to play as [[male|Day 1][$player.gender = "male"]] or [[female?|Day 1][$player.gender = "female"]]
You scramble into the hole, pulling and wriggling to get deeper undeground. Dirt rises up around you, coating your skin and forming clouds of dust that try and choke you! You hope you don't meet whatever lives down here!\n\nSoon it gets to dark for you to see anything, so you get your light gem out. Dark tunnels lead deeper into the ground, while lighter ones lead back to the surface.\n\n[[Stay put,|StayPut D1]] [[tunnel deeper|Hole2 D1]] or [[head back to the surface|Surface D1]]\n<<set $time to ($time + 1)>>\n\n\n\n\n
You wriggle through the narrow tunnels, hoping you can get far enough down that the dragon won't be able to get you. The flickering light from the light gem around your neck casts strange shadows ahead of you.\n\nBehind you, you hear a muffled crashing sound and a cloud of dust comes down the passage. Guess the tunnel has collapsed behind you. Only way on is down...\n\nAfter a while the passage opens out into what looks like a worked stone passage.\n\n[[incomplete|incomplete]]\n<<silently>>\n<<set $player.spells.concealment to 0>>\n<<set $player.spells.aura to 0>>\n<<endsilently>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #104010;\t\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\t\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
Whence Wildark?
<<display "forest1">>\n\n[[Enter the clearing|Clearing D2]] or [[scout around it?|Scout D2]]\n\n<<silently>>\n<<set $time to ($time + 1)>>\n<<endsilently>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #000000;\t\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<display "forest1">>\n\n[[Enter the clearing|Clearing D1]] or [[scout around it?|Scout D1]]\n\n<<silently>>\n<<set $time to ($time + 1)>>\n<<endsilently>>
You pause and focus your inner peace. Mana floods your body and with a few mystic words and passes, a blindingly bright living flame surrounds your body.\n\n[[Continue|Scout2 D1]]\n\n<<silently>>\n<<set $player.spells.aura to 1>>\n<<set $player.alignGE to ($player.alignGE - 5)>>\n<<set $time to ($time + 1)>>\n<<set $mana to ($mana - 8)>>\n<<endsilently>>
You cautiously crawl out of the hole and look around. There is a strong acidic stench in the air.\n\nWith a flash of gold and flame the dragon is upon you! Teeth rend your flesh, acid burns your eyes and lungs, flames devour your body.\n\n<<silently>>\n<<set $reason to "You have been consumed by a dragon!">>\n<<set $action to "Try Rewind">>\n<<endsilently>>[[Continue|End]]
--Let the player undo moves? (on / off)\n--In Sugarcane, this enables the browser's back button.\n--In Jonah, this lets the player click links in previous\n--passages.\n\nUndo: off\n\n--Let the player use bookmarks? (on / off)\n--This enables the Bookmark links in Jonah and Sugarcane\n--(If the player can't undo, bookmarks are always disabled.)\n\nBookmark: off\n\n--Obfuscate the story's HTML source to prevent possible\n--spoilers? (swap / off)\n\nObfuscate: off\n\n--String of letter pairs to use for swap-style obfuscation\n\nObfuscateKey: tnouyexvbrkfqdpjilzhsacwgm\n\n--Include the jQuery script library? (on / off)\n--Individual scripts may force this on by\n--containing the text 'requires jQuery'.\n\njQuery: off\n\n--Include the Modernizr script library? (on / off)\n--Individual scripts/stylesheets may force this on by\n--containing the text 'requires Modernizr'.\n\nModernizr: off\n
Fleet of foot you dash off through the trees. From the clearing you hear something massive crashing into the trees. Fear hastens your steps and you dash headlong through the branches.\n\n<<if $player.spells.aura>>From behind comes a mighty roar of rage, a sea of flames englufing the forest behind you! Tree burst into flames, a mighty blast of hot air, twigs and small stones picks you up and hurls you deeper into the forest. \n\nSmashing into some rocks, everything fades to darkness...\n\n[[Continue|Night D1][$health to "Battered"]]\n<<silently>>\n<<set $time to ($time + 6)>>\n<<set $health to "Unconscious">>\n<<endsilently>> <<else>> The terrible noises behind have stopped, but you don't feel reassured. You see a hole in the ground ahead of you - then entrance to a badgers set, maybe?\n\n[[Jump into the hole,|Hole D1]] [[keep running|Run2 D1]] or [[look for somewhere to hide?|Hide D1]]\n<<silently>>\n<<set $time to ($time + 1)>>\n<<set $health to "Battered and Bruised">>\n<<endsilently>>\n<<endif>>
<<silently>>\n<<set $day to ($time / 24)>>\n<<set $day to Math.floor($day)>>\n<<set $hour to ($time - ( $day * 24))>>\n<<if $hour gt 11>>\n\t<<set $hour to ($hour - 12) + "pm">>\n<<else>>\n\t<<set $hour to $hour + "am">>\n<<endif>>\n<<if $hour is "0am">>\n\t<<set $hour to "Midnight">>\n<<endif>>\n<<if $hour is "0pm">>\n\t<<set $hour to "Noon">>\n<<endif>>\n<<endsilently>><<if $menuOn>><font color=#909090>Day: <<print $day>>, <<print $hour>> \nHealth: <<print $health>> \nMana: <<print $mana>> \nGold: <<print $gold>>\n<<if $player.spells.concealment>>[Concealed]<<endif>>\n<<if $player.spells.aura>> [Aura]<<endif>></font><<endif>>
The day is warm, the wind is gently blowing, the sun is shining down on you quite plesantly. If it wasn't for your nagging concern about Master Wildark, it would be a good day for a stroll, maybe even a picnic. <<if ((passage() eq "Track D1") or (visited("Track D1") eq 0))>>Hmmm. Wonder if <<$npc1.name>> would like to come with you. <<$npc1.adjective>> <<$npc1.gender>> <<$npc1.name>>, for a <<$npc1.job>> - and usually up for a roll in the hay.<<endif>>\n\nAfter a while you're starting to get tired. The sun is shining down seemingly hotter than before. Ahead you can see the shade of the forest, a tempting coolness under pretty green leaves.
<<silently>>\n\n<<if $player.gender is "male">>\n\n<<set $npc1 to { \n\t name: "Rosie",\n gender: "girl",\n job: "kitchen maid",\n adjective: "Pretty",\n pronoun: "she"\n}>>\n\n<<else>>\n\n<<set $npc1 to { \n\t name: "Jarrad",\n gender: "lad",\n job: "stable hand", \n adjective: "Handsome",\n pronoun: "he"\n}>>\n\n<<endif>>\n\n<<endsilently>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #301800;\t\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
Mykael
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #200020;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
You slow down and move more carefully through the trees. \n\nAfter a little while you find the ruins of an old building. Carefully you scrunch up behind an overhang, hoping you won't be seen.\n\n<<if $player.spells.concealment>>Hours pass and the forest remains unnaturally quiet. Eventually you fall asleep...\n\n[[Continue|Night D1]]\n<<silently>>\n<<set $time to ($time + 6)>>\n<<set $health to "Fine">>\n<<endsilently>><<else>>Suddenly a lance of burning, blue white flames descends from the sky and punches straight through your chest!\n\n<<silently>>\n<<set $reason to "You have been incinerated by a dragon!">>\n<<set $action to "Try Rewind">>\n<<endsilently>>[[Continue|End]]\n<<endif>>\n
Slowly and carefully you move away fom the clearing, angling through the forest to try and find the path on the far side of it. Worn rocks and gnarled trees rise around you.\n\nSuddenly you feel something massive move behind you. Above you is the sound of wood cracking - bits of broken branches and leaves shower down around you.\n\n<<if $player.spells.aura is 1>> You hear a roar of rage from above and a vast wash of flames inundates the forest around you. You, the trees, the very ground itself is consumed in burning flames! <<else>> A lance of burning, blue white flames descends from the sky and punches straight through your chest! <<endif>>\n\n<<silently>>\n<<set $reason to "You have been incinerated by a dragon!">>\n<<set $action to "Try Rewind">>\n<<endsilently>>[[Continue|End]]
<<silently>>\n<<set $dagger to "yes">>\n<<set $weapon to "dagger">>\n<<set $spellbook to "your grimoire">>\n<<set $light to "light gem">>\n<<set $staff to "your wizardling staff">>\n<<set $food to 5>>\n<<set $drink to 3>>\n<<set $bedroll to "yes">>\n<<endsilently>>You load up with a few vital supplies from Master Wildarks tower - a dagger, <<$spellbook>>, a <<$light>>, <<$staff>>, a few days food and drink and a bed roll. Suitably equipped to brave the unkonwn.
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #002000;\t\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
You keep dashing through the trees, fighting your way through the branches.\n\nSuddenly a lance of burning, blue white flames descends from the sky and punches straight through your chest! <<endif>>\n\n<<silently>>\n<<set $reason to "You have been incinerated by a dragon!">>\n<<set $action to "Try Rewind">>\n<<endsilently>>[[Continue|End]]
<<display equip1>>\n\n<<display track>>\n\nYou stand at the threshold of the Harnhart, listening to the birdsong and the buzz of insects. The bushes occasionally rustle as creatures move unseen beneath them.\n\n[[Time to go into the forest|Forest1 D2]]\n\n<<silently>>\n<<set $time to ($time + 3)>>\n<<endsilently>>
<<display "equip1">>\n\n<<display "track">>\n\nYou stand nervously at the edge of Harnhart. The woods seem unnaturally quiet - just the wind rustling the leaves. No bird song, no sounds from animals, not even the quiet buzz of insects - just the wind and the trees.\n\n[[Head into the forest|Forest1 D1]] or [[Return to Master Wildarks Tower?|Day 2]]\n\n<<silently>>\n<<set $time to ($time + 3)>>\n<<endsilently>>
<<if previous() is "StayPut D1">>You crawl out of your hole.<<else>>You awaken and cautiously look around.<<endif>> You seem to be in the ruins of a large building of some sorts, long over grown by the forest. The moon shines high in the sky, illuminating the fallen walls, over grown with ivy and trees.\n\n[[incomplete|incomplete]]\n<<silently>>\n<<set $player.spells.concealment to 0>>\n<<set $player.spells.aura to 0>>\n<<endsilently>>
You try to be as quiet as you can, hoping that it doesn't find you.\n\n<<if $player.spells.concealment>>Hours pass and your hole grows ever more cramped. \n\nWhen part of the tunnel beneath you collapses, you carefully make your way back to the surface. \n\n[[Continue|Night D1]]\n<<silently>>\n<<set $time to ($time + 6)>>\n<<set $health to "Battered">>\n<<endsilently>><<else>>Something heavy lands near the top of the hole and bits of earth and rock start falling from the ceiling. With a mighty groan the whole tunnel roof collapses onto of you!\n\n<<silently>>\n<<set $reason to "You have been burried alive!">>\n<<set $action to "Try Rewind">>\n<<endsilently>>[[Continue|End]]\n<<endif>>
You pause and focus your inner peace. Mana floods your body and with a few mystic words and passes, your body shimmers and fades.\n\n[[Continue|Scout2 D1]]\n\n<<silently>>\n<<set $player.spells.concealment to 1>>\n<<set $player.alignGE to ($player.alignGE + 1)>>\n<<set $time to ($time + 1)>>\n<<set $mana to ($mana - 8)>>\n<<endsilently>>
All is quiet and calm under the trees. Gentle, dappled light falls around you, continuously shifting and moving as the wind blows the branches around. <<if passage() eq "Forest1 D0">>Otherwise the forest is still eerily silent.<<else>>The forest is full of the subdued sounds on birds, animals and insects.<<endif>>\n\nWalking further in, following an obviously worn pathway between the trees, the forest gets darker with massive, ancient trees rising up above you, their myriad branches and leaves eventually blocking out the sunlight until you are left finding your way through a dark, leafy gloom. The air smells of sap and resin, with an undercurrent of mushrooms<<if passage() eq "Forest1 D0">>, decay and an acridic odour you've only previously encountered in your alchemical studies.<<else>> and decay.<<endif>>\n\nAfter a while you see a lightening of the gloom up ahead - a sign that you are approaching a clearing.
<<if previous() eq "Day 1">>Well, you've managed to waste another day doing not a lot, although you did manage to spend a couple of enjoyable hours with <<$npc1.name>>. Where can Master Wildark be?<<endif>> <<if previous() eq "Track D1">>You scurry back to the tower and return the supplies you'd picked up. Questions about whether or not you should have gone into the woods plague you through the night, spoiling your dreams of <<$npc1.name>>.<<endif>> If Master Wildark is in trouble, might yesterday have been your only chance to save him?\n\nMaster Wildark has been away quite a long time now, longer than he usually would be. Perhaps you really should [[go after him now?|Track D2]]\n\n<<silently>>\n<<set $health to "Rested">>\n<<set $mana to ($mana + 1)>>\n<<set $time to 57>> \n<<endsilently>>
<<silently>>\n\n<<display "npc setup">>\n\n<<set $menuOn to 1>>\n\n<<endsilently>>Several days ago your master, Wildark the Wizard, Conjuror of Dark Magics, Master of Forbidden Lore, Stepper of the Endless Void, and Lord of Centegard set forth into the Forest of Harnhart, which is also known as the Forest of Darkness by the peasents. He sought to ascertain the truth concerning unsettling tales that the few travellers to come out of the woods told. Tales of strange, uneartly beings, of creatures changed to monsters and a savage, hungry darkness. Of ancient curses awoken, of binding runes broken, of something that should not be.\n\nMaster Wildark has not returned. You have done the chores he set you, completed the alchemical exercises he left you, swept and tidied, slept for a whole day, entertained <<$npc1.name>> in the hayloft and still he has not returned. [[Go look for him|Track D1]] or [[Sleep another day away?|Day 2]]
<<if previous() is "Scout2 D1">>You carefully move forwards into the clearing.<<else>>As you stride into the clearing you see what looks like a massive pile of golden coins lieing in the middle of it!<<endif>>\n\nSuddenly the pile of coins shimmers and shifts, flowing swiftly towards you, jaws opening, flame roaring. The fireball engulfs you, jaws grasp your torso and hurl you up into the air!\n\nCoolness, calmness. Up above the trees you can see out over the forest, you can see the clearing below, and the massive dragon standing in the middle of it, acid dripping jaws gaping.\n\nGravity reasserts itself, you plummet downwards, straight into the dragons maw! The last sounds you hear are it's teeth crunching your bones...\n\n<<silently>>\n<<set $reason to "You have been devoured by a dragon!">>\n<<set $action to "Try Rewind">>\n<<endsilently>>[[Continue|End]]
You walk off the worn pathway and into the undergrowth beneath the trees. You are trying to move as quietly as you can. You're not entirely sure you'd make a good woodsman.\n\nCast a [[charm of concealment|Charm D1]], [[an aura of blinding|Aura D1]] or [[trust to your meager skills?|Scout2 D1]]